Archive for the 'game development' Category

PixelNation4 at the Huret & Spector Gallery - Updates!

Thursday, May 10th, 2007

Project X - Inverse Game Design

Follow this link to view my work appearing in PixelNation4

inverse_game_design_diagram

Middleware (more like middlewhere?)

Saturday, May 20th, 2006
Middleware, Middlewhy, Middlehow
This is the presentation that I use for the talk on the purpose of Middleware and also use to pitch the Maya/Lingo middleware community. Note that I don’t talk my bullets, so it is lean on text.You can view the material here.

Kulakovich Damacy

Monday, April 10th, 2006
Kulakovich Damacy
I had to empty my old filing cabinet. It was too much opportunity for me to handle. Though technically a panorama, it was only about the day’s rolling.Rolling the Dice: The Risks and Rewards of Developing Katamari Damacy

~ Takahashi’s session from this year’s Game Developer’s Conference.

• • •

Life Immitating Art Immitating Life Immitating…

If they had just told us where this was… … Sarah’s assassin could’ve gotten him…

List of Best Games Evarrr

Friday, March 3rd, 2006

Hunt the Wumpus (Gregory Yob)
Adventure for the Atari2600 by Warrren Robinett
Anything by
Adventure International for the TRS-80 (A.I./Scott Adams)
Zork (Infocom)
Enchanter (Infocom)
Starflight (Binary Systems;Electronic Arts)
Bolo (Stuart Cheshire)
Escape Velocity (Ambrosia Software)
Marathon (Bungie)
Command and Conquer (a Bolo knockoff =) (Westwood Interactive)
Age of Empires (Ensemble Studios (Series))
Alpha Centauri (Sid Meier;Firaxis)
Riven (Cyan)